Thursday 16 October 2014

Rotoscoping


Rotoscoping

https://www.youtube.com/watch?v=YHqc0fgMT-E&feature=youtu.be


I created this short clip of a person moonwalking with the use of rotoscoping. This process involves filming a piece of live action footage, uploading it and drawing over it so get the effect of animation. It is key to draw over each frame or every second frame to get this effect. The file was a .mov file so I converted the file using a converting program online to make it into a FLV file for web use. After I had done this, I imported the short clip into Flash CC to begin the process of rotoscoping it. 
Firstly, I created another layer above the layer with the video clip on it. This had to be done so that I could delete the layer with the video clip afterwards and achieve the above effect. I began drawing on every two to three key frames, making sure to press F6 and delete the onion skin to draw over the footage each time. It was a tedious process but I like the effect that I ended up with!

Friday 3 October 2014

Animation of Stickman

Animation of a Stickman

This is the link to my video:

https://www.youtube.com/watch?v=m2bp8cYGHHQ&feature=youtu.be


I created this animation with the use of Flash CC - an animation software. I made this animation of a stickman falling over and shuffling off the screen on his stomach. I used 'Frame by 'Frame' animation to create this short piece, which involves creating each frame one after the other until they flow as one animation. The first two frames were blank, and then I drew the first action that I wanted my stickman to do using the paint tool in the colour black. Then I made another key frame by pressing F6. by doing this, it made a second image of my stickman appear on the second key frame. I made sure to put the onion skin effect onto my keyframe, leaving a ghosted image of the stickman's previous action so that I could base my second drawing closely on him. I kept doing this technique, moving the stickman a little each time, changing his posture and facial expression as I went. This created a smooth animation as a result.